By the 1850s, interest in African exploration had become an international race. Explorers like David Livingstone, Henry M. Stanley, and Heinrich Barth became national heroes, and the stakes were high. A public debate between Richard Burton and John H. Speke over the source of the Nile led to the suspected suicide of Speke, who was later proven correct. Explorers’ travels also helped pave the way for European conquest, but the explorers themselves had little to no power in Africa for much of the century. They were deeply dependent on the African men they hired and the assistance of African kings and rulers, who were often interested in acquiring new allies and new markets.

Wednesday, August 1, 2018

Congo Rule-set

Congo is a game of adventure with miniatures which takes place in unexplored, fantasized, wild, dangerous and enchanted Africa, as imagined it newspapers at the end of the XIXth century. At the heart of the game, you will discover the adventures told by Le Bulletin de la Société Géographique. In the course of these, you will cross a great ape protected by a wild tribe, you will try to take back a princess captured by Zanzibaris traffickers, you will cross rivers populated with crocodiles to spread your territory…
Congo is a game telling the stories of this era, featuring White Men Expeditions, caravans of the Zanzibar, forgotten Forest Tribes and mighty African Kingdoms. Mixing different game mechanisms such as action cards or totem cards, that grant special abilities adding unexpected twists and detailed adventures. Congo presents a new approach th the miniature adventure gaming, blending trilling adventures and a strong and tactical game system. The rulebook of Congo details the rules, the different cultures available to play along with modelling tips. The book comes with 4 Bulletins de la Société Géographique, that chronicle the 8 scripted adventures of the game, a deck of cards, a dangerous terrain chart, a punch-board with all the tokens and measuring sticks needed fir the game.
The rulebook of Congo presents the rules, the different cultures you can play and some modelling tips. The book comes with 4 Bulletins de la Société Géographique, that detail the 8 adventures of the game, a deck of card, a dangerous terrain chart and a punchboard with all the tokens and measuring sticks needed for the game.

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